教证法光 ! Without a column Dimensity: Review

Dimensity: Review

Who said that there are no parallel worlds? Here you ha…

Who said that there are no parallel worlds? Here you have classic role modules Ad&D. Here is the Elder Scrolls IV: Oblivion. And next a dozen books, films, games. The protagonist, by the will of chance, abandoned in one prison cell with the ruler of his country, recognizes a terrible secret and is forced to go on a distant journey in order to fight the main villain and find the last heir. Who knows where this story came from. It’s not so hackneyed, in fact, if you look at the endless series of stories on behalf of the heir himself, for example. Which, of course, completely, completely does not suspect his high origin. It’s a pity, but such is the fate of traditional fantasy universes – to be similar to each other. So what, that somewhere Tarraska is somewhere Mehrun Dagon? The essence is one. And the heroes, unfortunately, go one way: from weakness and obscurity to omnipotence. There are no alternatives. There were, perhaps, only in the first parts The Elder Scrolls, But there ended up a dead end.

So in Dimensity, even illusions of choice do not create for us. Got the task from the dying king? Stomp by quests, to glory and victory. With a noise, roar and a young whistle to lay enemies – this is exactly what modern players want for the most part. There is, however, a nuance. Make a goal in life, scatter monsters, defeat the villain and save the princess. I mean, the kingdom is easy. But with a noise and other components, it turned out somehow not very. Not enough something to complete the sensations. If you want an example? Here in Diablo this "Something" there was enough, and in Dungeon Siege – already few. This is not here at all. And even though you crack.

The matter is definitely not about the schedule. The picture, as is now customary in the games of the second echelon, does not https://inkatimetours.com/wp-content/pgs/win-diggers-casino-registration-and-bonus-guide-how-to-create-an-account-and-claim-welcome-offers.html shine with special delights, but does not terrify. Plus, again, three -dimensionality and special effects do not look like their adherents "for checkmarks". Everything is appropriate. At the same time, the engine does not think in battal scenes. You will not get any slide show in a car corresponding to the minimum configuration. Sometimes, when looking at some monsters, there are doubts about the professional approximation of local 3D designers, but this does not happen too often. In the sense – it is much worse. And do not look at the reviews where the game is baked for "terrible graphics". Journalists spun today, that’s all.

Dimensity, in fact, consists of two parts – role and strategic. Immediately I recall-no, no, not spellForce-Kingdom under Fire Dick-Te-Lokhmatom ago. But in Kuf, the strategy was a full -fledged game element, with large technological trees and a much more serious implementation of battles than local "The wall on the wall". Therefore, we fall even deeper and remember "The battle of the heroes". Here it is! And immediately it is clear where the sensation is part of the sensation "incorrectness". After the above titans local "strategy" – zilch, and nothing more. An attempt to diversify the role element. That, in fact, was in "BG". So you should not expect too much – and everything will be fine. A couple of species of barracks, no surplus in the form of scientific or industrial buildings. Build the crowd – and forward.

But freedom was not brought here. You can still perform random tasks, look for treasures and exterminate monsters, but a brilliant idea with "pumping" the hero in simple locations, followed by (at the request of the player) by moving into more complex, or immediately to the multiplayer, was passed. Rails, rails and reels again. And do not get out of them anywhere. Sorry: as the experience of other developments shows, create "free" The world in RPG is not so difficult.

The development of the hero, to be honest, also leaves much to be desired. The role system is frankly weak, and the spirit of Mantic, who tormented the players in Diablo 2, does not show himself here. There are no powerful sets, in the hunt to which you can exterminate all the living creatures in the world for a hundred times, nor registered things. Even "Kamshkov"-There are no improvements. Yes, a variety of utensils fall from the monsters, but her place is mainly in the kitchen, and not in the hands of a warrior. The number of useful things is strictly limited, and stimulus "To kill Andariel again" Just not. Another, if not a nail in the coffin, then the stone in the garden for sure.

And what is the most offensive, there are still many such things that are spoiling the impression. There is nothing to find fault, by and large, but I don’t want to play anymore. Trifle, destroying the impression of the world. Nonsense killing excitement. A peasant asking for a far from an unknown warrior to drive away wild animals from his house. This is in the Middle Ages! Yes, I, a mighty hero. And let’s go to perform because he pays gold. What, right, nonsense.

It has long been time for developers to understand that "Recipe for the perfect game" It does not happen. There are brilliant breakthroughs and quality improvements. They play the first, forgetting everything in the world, and not noticing the shortcomings. The latter love for quality and brought to ideal, to a dazzling brilliance of the idea. Love games, not their creators. And if someone tries to repeat success "breakthrough", Without trying to polish him and remove all the roughnesses – they will eat. Let not immediately, but gradually. And the lost trust is very difficult to return. It is happening now with S.T.A.L.K.E.R.: Clear Sky.

U Daggergames There is no first or second in stock. Instead, they took, it would seem, win -win "Victory recipe" SpellForce embodied it in their manner. Without taking care of any refinement. Here is the result. Without vivid disadvantages and advantages. Capable of entertaining for a couple of evenings, after which everything will be forgotten about him. In vain, the authors built a multiplayer – fans into the game to use it, would not be.

Pros: Lack of obvious shortcomings.
Cons: Like obvious virtues.

作者: 子归

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