Even in the distant 2004 year, the Juperov genre needed a good shake. Brave American special forces, bloodthirsty Nazis on the fields of Normandy and other cliches in those days caused only yawn. And then he appeared on the stage of the gaming industry – Painkiller. Nimble, brutal, stylish, bloody, who became the successor of the ideas of Serious Sam (and, in fact, – jumped into two heads). Poles from PEOPLE Can Fly It was possible to prove that the drive is much more attractive than the notorious realism, and killing crowds of thoughtlessly twitches in the monsters are more interesting than thinking opponents.
Today’s guest – Necrovision – The debut project of the studio The Farm 51. However, it can be considered a debut with a stretch: most of the company’s employees are immigrants from 2015 (Medal of Honor: Allied Assault) and .. PEOPLE Can Fly.
There are no atheists in the trenches
It is easy to guess that Painkiller is felt here everywhere. Starting from the borrowed graphic engine and ending with gameplay subtleties. As you, for example, the absence of some techniques on the mild level of the complexity? Or coins popping from enemies and broken jugs? And secluded caches on the map – nothing reminds of?
But how a successor "meat" The affairs of his ancestor Necrovision I definitely failed. The gameplay is a mixture of boring shootings with a couple of types of monsters and living people. What wind brought here human opponents, you will ask you? Oh yes, because the local plot tells us the story of American Simon Bakner, who decided during the First World War to sign up as a volunteer in the British army. It was not long to shoot in Germanic fascists … Imperialists did not have a chance – it turned out that Kaiser’s squads ceased to navigate a manpower, finding an alternative replacement "cannon meat" – Resurrected dead.
It would seem that we are waiting for an interesting mystical story in the spirit of Ubersoldier and Return to Castle Wolfenstein. But in reality, everything turned out completely different – the plot Necrovision It smacks of delirium. It turned out that the Germans not only found the elixir of eternal life and inexhaustible military power, but also entered into an agreement with the forces of darkness. So, at least, I think at first. But no, in the end it is recognized that the predecessors Adolf Aloisovich made contacts with vampires, which, in turn, are the last stronghold of the fight against demons. Well, how, porridge in my head managed to mix?
Serve this phantasmagoric "plot" No better – then in the form of 3-4 drawings between levels, then by the method of small roller inserts throughout the mission. The latter, by the way, are annoying especially – not only does any animation have no animation, but they also have the habit of dancing stupid somersaults, standing still. Horror, in a word.
But, God with Him, with all this – how could it be so sorting out the gameplay? The main reason for failure, of course, is the lack of drive. This in Painkiller could be planted by a columet several shots in the neck of a particularly large creature, then a shotgun to feed the adversaries surrounding us and shoot from the rocket launcher to the place of concentration of enemies – all this would take only a few seconds. Here, such situations, as they say in the common people, are not quoted. There are always not enough cartridges for machine guns and machine guns, shotgun (you can imagine?) does not kill from one shot, but in order to send another average zombie to the world (this smells completely with idiocy). Wanted adrenaline, brought to the speed of the sound of gameplay? Forget and cross the cross with a cross.
From the once legendary "Medals for courage" Necrovision got a few skirmishes with the Germans on the battlefield. The problems are the same as in battles with monsters: people – guys are no less strong, and they have more artificial brains. So the clash with a couple of Fritzes will drag on a kind of two minutes at best. And these respected developers position as "meat" Shooter?
The First World War, to be honest, will be recognized with difficulties. Take at least weapons – the same shotgun, for example, were not used in reality in reality, due to low efficiency in conditions "trench war". Well, but submachine guns even got on the conveyor closer to the beginning of the Second World War. Tanks sometimes appear in the arena, but rather, some futurological prototypes than their contemporaries-the last two to three times less in size.
Final essays on the patient’s condition
Interest in gameplay is still awakening, but this happens quite rarely – and that, closer to the end of the campaign. By this time, the Glavherero will receive supernatural abilities, a new weapon in the form of a necromancer’s hand, and the enemies will finally begin to cross herds. Only now it is quite difficult to get to such segments: Necrovision – The game is incredibly difficult even at a slight level.
Which finally finishes the heir to Painkiller? For example, terribly long loading (sometimes five minutes), unintelligible physics, boring bosses … Third -party music in the game is absent as such, although we dare to assume that a solid metal could well cheer up the gamers falling asleep behind the monitor. With a sound design, the situation is no better-living enemies shout in English with a German accent, zombies constantly carry some nonsense (afterbating of the afterlife, yeah).
But it is incredibly fun to spend minutes in the test room accessible from the main menu. Here they demand to complete the task: to kill so many zombies with a shot in the head, only from a pistol, only from a grenade launcher and further in that spirit. The whole lounge is that, in such cases, we are locked in tiny sizes, and a small period of time is also given to fulfill the target. As a result, we not only really enjoy, we train a reaction great, but also reward solid prizes in the form of, for example, constant armor or grenade launcher in the hero’s inventory during the plot missions. But, you yourself understand, miracles are expected from the single and not from secondary modes in no way.
Necrovision It looks like the next WW2-Boevik is not the first freshness, diluted by monsters and evil spirits. Joar begins to smell only at the very end. By that time, however, it will be too late.
Pros: Test room.
Cons: long loads;lack of drive;Plucked missions.
Necrovision
The best comments
I do not agree with the review.
Nowadays, such a game as Necrovision is not bad. Yes, at first somehow "fresh" and monotonous, but with the advent of the Aztsky glove, it becomes much more interesting. For some reason in the rest "hits" Nobody pays attention to such minuses as the monotony and banality of the plot and idea. Is it in any one "Farcry 2" or "Crysis" The plot is original? And the missions there are everyone like each other. PJ is people quietly silently silent "In a rag". In fact, games are now being judged more by schedule than in theory, etc.D.
Yes, Necrovision does not reach Painkiller, but as an original game it is very good. The gameplay in these two games is very similar. Only the atmosphere in non-resting disappeared a little. I think that if the Pineller had come out in our time, he would be called "stupid and not interesting shooter"
My Necrovision rating – 8.7/10
In our Painkiller, more likely, it would be for the fact that, unlike all these "smart" shooters, it absolutely does not have to think in it. They would say like: "Absolutely linear corridor game in style "Soak everyone and go to the next arena".
About "Aztsky gloves".
Yes, unfortunately, she appears late, but the gameplay becomes more interesting with her.
About what "All missions are the same".
I’m not saying that Necrovision has different levels, like Painkiller, where the next card is not like the previous one. In non -resting, half the game takes place in trenches, ruins, etc.D. But just some games because of this are hack, and in other games, in which exactly the same drawbacks are trying not to notice. If there would be a graphics in non -resting, as in "Crisis" Some, all these shortcomings, according to the press, would immediately go back to the background.
"terribly long downloads (sometimes five minutes). "
My God! I have a level loading in my middle compile in 11 seconds (specially cut it) to the Pamamom, I understand why the author is so hostile to this game. ^_^
Well, I was also pleased with the regime "The return of the necromancer" where are you going through all Ponova but already with a demonic hand from the first level. And this is the whole joke, for some remarks are simply knocked down from the chair) for example: " Living dead. They exist. " And then Fair from his demonic hand))))) well, the glove is like a common thing . But for the dead to go. ))))))
Hunting … I don’t really want to get necropolitan (and even with a zero messages), but he hurt this review for the living. After three years, I decided to outplay into Necrovision and look at it more objectively.
In order not to be unfounded, I will note everything by points.
So, with what from the review I agree:
1. On my laptop (AMD Turion TL-62 2.1 GHz, 3 GB of RAM, video Radeon 3470 256 MB) The game is loaded for almost a minute-I agree that the download is not very fast (although recalling the permitted Crysis, you can argue with this).
2. The engine for 2009 issued the picture more or less, but far from super + some non-optimization + excessive swap with particularly strong special effects (100% is sure that the iron is weak even for 2009).
3. The plot videos cause a boring smile and the desire to go to drink tea until all this ends and the game actually continues.
I categorically disagree with:
1.
There are always not enough cartridges for machine guns and machine guns, shotgun (you can imagine?) does not kill from one shot, but in order to send another average zombie to the world (this smells completely with idiocy).
So what did you want? This is the First World War, not a modern post -shooter, in which 1 infantryman drags a clip 10 (total 300 rounds). And yes-I don’t know how, but a shotgun (about him a little later)-takes up to 2-3 zombies at a time. So not to kill from one shot – friends, this is a very strong sorceress!
2. About weapons and equipment.
The First World War, to be honest, will be recognized with difficulties. Take at least weapons – the same shotgun, for example, were not used in reality on the fields of battles, due to low efficiency in the conditions of the “trench war”. Well, but submachine guns even got on the conveyor closer to the beginning of the Second World War. Tanks sometimes appear in the arena, but they are more likely some futurological prototypes than their contemporaries-the last two to three times less in size.
What are you serious? Although I am not an expert in the field of weapons, but, damn it! Dear Stburberry, read this;American -made shotgun in the trench warfare was so severe weapons that the Germans (!they tried to ban it through the League of Nations as inhumane (. ). Actually, the above article tells about this (for what its author respects).
Lasters-machine guns yes, stood on the conveyor closer to the 1940s. But this did not prevent Hugo Schmeiser from drilling a very suitable MP-18 in 1917 (which is presented in the game). The only thing was the battle for the Somme from June to November 1916, so partially you are right – it is strange at this time the appearance in the trenches is PP (although a lot of German weapons first took place in the army, and only then patented, as, for example,, for example,, for example,, for example, Stg44, aka MP-43;.
About tanks – Come on, you look at that! These are whole battleships with caterpillars. So in the game from real sizes, the developers are not far away.
Well, about the slow reloading – during the First World War, the store rifle was one of the most technological types of infantry weapons. But it was recharged manually, grunting the shutter. And you won’t write anything about it-some kind of, and realism.
3. About the voice acting gg.
If it were not for the pathos rollers that spoil all the fun, then it would be super! Because so from the comments of the protagonist I did not laugh for a long time (remember the intelligent game, where our alter-ego generally pronounces the word during gameplay).
4. About the review itself.
You, Comrade Stburberry, somehow mentioned subjectivity … I don’t know, but, in my modest glance, a review of that and a review in order to evaluate the game in the first place objectively 🙂
Painkiller- their best creation. All that after him is miserable attempts to do something like that. I am disappointed.
[Strong] DeadWarrior [/Strong] [quote] I think that if the Pineller had come out in our time, he would be called "stupid and not interesting shooter"[/quote] nit -picking could only be to the schedule, and then keep in mind that she was there very "Stylish". [quote] Yes, at first somehow "fresh" and monotonous, but with the advent of the Aztsky glove, it becomes much more interesting.[/quote] "Aztsky glove", How did you deign to put it, a multidimensional reader, the devil appears in the game when. By that time, I would like to demolish the game to the butter. Or you liked boring shootings with the Germans? [quote] Yes, and the missions there are all similar to each other.[/quote] Yes, there is a trip to the dragon. And besides her? [quote] For some reason in the rest "hits" Nobody pays attention to such minuses as the monotony and banality of the plot and idea.[/quote] because in such games, probably, there is no stress on the plot. There is so much pathos, so much excitement: but in fact – a story written by a schoolboy with a sick fantasy.About the review.
IMHO the complete biased attitude of the author to the game without taking into account the opinions of others) It is enough to look at the assessment of the game on the same site) and even more so. Of course, this does not apply to the review, but the passage is also terribly (I write ships because it is impossible to comment there):
"It is a pity that this mace is impossible to fight. " – where there was a macemer, this is a jug \ vase \ amphora \ pots – where is the mace))) or " . To replenish the reserve of lives, we select the souls of the dead dragons, and Manu – people. "
. What kind of people oo??))) Caroche normal game) and the plot has nothing to do with it (for those who have made a Payniller this is a great progress in terms of the plot) True, the hand appears late . Yes, and infuriates the Slow-Smowns after each "Fatalii", The feeling that the fps is falling..Although this is not so)
Generally the game is quite controversial.
But so hawk.
. And in order to send a different average zombie to the world (this smells completely with idiocy), you need to spend half the Oboym.
Where he shot him!? In the heel!? Yes, a zombie can be removed with one head! Or he meant a gun with eight cartridges.
. So the clash with a couple of Fritzes will drag on a kind of two minutes at best.
Yes, I kill two in 5 seconds! Settling.
He himself is not funny? The second chapter has a boss that "Gives birth" zombie. And after 2 minutes they will pick up their shock 20 there. It turns out for half an hour to wet them!? They can be laid in 3 minutes.
In my opinion, the game for a review tested at some ancient compile, since there are such long downloads. The graphics are excellent, drives, weapons and cartridges are more than enough, and that hand -to -hand. This is excellent, heaps of zombies can be shook with kicks and butt. As for historical reliability, you should not pay attention to it.
In general, the game is 5+, it just flies, no glitches, and in addition, high -quality Russian translation. https://www.centrocarne.com/wp-content/pgs/?casino-midas-review-turning-wins-to-gold-with-bonuses-and-offers.html I advise you to take the car for yourself more powerful and still try this toy
Construction does not agree with Santa Burberry. Game Sharker. I played and I was lined for a long time, the loading is not long (at least with me), the mosses are slightly protracted, but still not so whispering. In short, the game is offset!
Yeah, bias is visible from the very first words:
But how a successor "meat" The affairs of his ancestor Necrovision were unsuccessfully failed.
Что за детский сад ейбогу, кто сказал что Некро продолжатель? What is written by Painkiller 2? The game was released by a completely different company even if you consider that people there from the last team.
Serve this phantasmagoric "plot" No better – then in the form of 3-4 drawings between levels, then by the method of small roller inserts throughout the mission.
Compared with Painkiller? Well then, remind what is its plot? Here at least he is some kind of and not stupidly removal around everything around. But the presentation of the plot completely satisfies, by the way, something is shaking there? O_O Batenka on which medieval computer was tested by Necro.
For example, terribly long downloads (sometimes five minutes). About ____ about
This is generally nonsense. Loading a huge level in a minute one and a half minutes, which by the way passes, if you play using your hands of course, just once per hour. In my opinion, there are not so many. And if you lose every 2 minutes, especially if we can’t kill from a shotgun from one disappearance in the loading of loading and they can be blessed and can.
In general, it is not stupid to indicate and list the shortcomings is not good for the review of the game of the Necrovision level.
There are robots as those that we need to destroy us and those which we can control.
Fresh barefoot? And the scorpioncheg is worth? If he is fresh, he was passed with codes or jumping through the level, he is quite interesting as Bos, then the mechanized barefoot will meet very often.
And various puzzles?
The view is a single -sided view, as well as the attitude to the game, so you can’t write reviews.
I agree with the game review article.
Long expectation of loading the same left -handed (for example, when she is unlikely to cope with the enemy and kill) is very annoying.
It is long to go through the average level of complexity.
With the management of weapons and hand -to -hand combat, they have been very crossed by my opinion, so many buttons have to be recruited in different sequences, you play almost like on a piano.
Therefore, the game is imprisoned for the console, it is very difficult to play on the keyboard, it’s easier on the couple.
And again, these fucking seconds, as always, will be stuffed into the game! I hate to go through the game when a limited time is given
To: [Strong] d1skel [/Strong] [quote] compared with painkiller? Well then, remind what is its plot? Here at least he is some kind of and not stupidly removal around everything around. But the presentation of the plot completely satisfies, by the way, something is shaking there? O_O Batenka on which medieval computer was tested by Necro. [/quote] compared. In Painkiller, the plot is simple like five cents, and the other for "meat" shooter and no need. Here we are fed by some melancholy delirium either about the First World War, then about dragons. [quote] This is generally nonsense. Loading a huge level in a minute one and a half minutes, which by the way passes, if you play using your hands of course, just once per hour. In my opinion, there are not so many. And if you lose every 2 minutes, especially if we can’t kill from a shotgun from one disappearance in the loading of loading and they can be blessed and can. [/quote] Judging by the multi -picked reviews of a large number of authoritative sources – http: // wwww.Google.ru/search?hl = ru&; Q = Necrovision+%D0%B4%D0%BE%D0%BB%D0%B3%D0%B8%D0%B5+%D0%B7%D0%B0%D0%B3%D1%D1%83%D0%B7%D0%BA%D0%B8&BTNG =%D0%9F%D0%BE%D0%B8%D1%81%D0%BA+%D0%B2+Google&lr =&AQ = f&oq =, one of us is cunning. And, apparently, not me. To: [Strong] nexorx2 [/barong] [quote] and again these fucking seconds will be stuffed into the game as always! I hate to go through the game when a limited time is given [/quote] well, this is a rarity there.
[QUOTE] Judging by the multi -pifting reviews of a large number of authoritative sources [/quote] google authoritative, I do not argue, I talked about my load, given that I have 18FPS in GTA4 – I do not think that I have a steep computer, and the load took place for one and a half half- Two minutes no more. [quote] Here we are fed by some melancholy delirium either about the First World War, then about dragons. [/quote] We amazing gambling, only all reviews were written by people who grew out of Payniller, and unknowing individualism, but only comparing Necro with "past". By the way, he set 2 parts of the Paynkeller and saw a miracle, the levels are loaded for 5 minutes, the game in full detail lags so sho Niko Belik simply flies like a cross. Who is cunning there?To: [strong] d1skel [/barns] [quote] google authoritative, I do not argue, I talked about my loading, if you take into account that I have 18fps in GTA4 – I do not think that I have a cool computer, and the loading went for one and a half to two – twoThere are no more minutes. [/quote] Google is much more authoritative than you, a multi -dedicated participant in the forum with 2 messages. How much can I know – maybe you are a Cossack sent from a competing publisher, sent here with goals to deorrate us. [QUOTE] By the way, he set 2 parts of the Payciller and saw a miracle, the levels are loaded for 5 minutes, the game in full detail lags so sho Niko Belik simply flies like a calist. Who is cunning there?[/quote] If you have the second part of Painkiller, then the cause of the glitches is clear to me, since humanity has not yet seen such a game, and modern video cards do not pull it. But you, you see, unique who got the version of the game before its announcement. What do I want to congratulate you.