When the game is medium "enriched" equally uninteresting addons and sequels, we perceive such a state of things as logical. But, if from addition to addition, the atmosphere and the very meaning of the gameplay is the project initially epoch -making atmosphere – this is insulting and unfair.
Gothic belongs to RPG included in the Golden Fund of the Genre. However, after the successful publication of the first and second game, the publishers decided to make it a chicken that carries https://ventiperquattro.it/pages/che-cosa-rende-neon54-casino-una-scelta-ideale-per-i-giocatori-dazzardo.html golden eggs, and as soon as possible. As a result, from the sequel to Triklu peace and gameplay Gothic Understanding irreversible and by no means beneficial changes.
The exit is expanded under the name Forsaken Gods only aggravated the disappointment of fans. Quantity "Bloopers" In this opus, it went off scale that the publishers were forced to make official apologies to the people who bought the game.
I don’t know his name again ..
Mirtana, who served us by the house and the battlefield earlier, will remain for him and now. The main character, as always, is the nameless, is again in an unconscious state and just not naked in one of the houses of Silden. From a nasty cast video, we learn that in two years separating what happened in Gothic 3 from the events of the addon, the orcs and people managed to quarrel again (who would doubt it), and the nameless hero killed Xardas – so that he would not get confused underfoot. Interseine and decline reign in Mirtan: the leaders of the factions pull the blanket over themselves, not particularly caring for the unity of the nation. Therefore, our protagonist will have to unite the country. It is not easy to do it. To begin with, you will have to work properly in order to gain a positive reputation among every nation, people or nations living in the world around us. Even old friends refuse to help the character until they are convinced that he can be trusted. Paradox?
By no means. The plot realities are built in such a way as to ensure the depressing linearity of the passage. No side quests: even independent, at first glance, tasks are part of the general mission. Throw the main line and go to the next village for luck? A meaningless venture, because the local residents are still not "will fork out" Not a single assignment until it is allowed by the plot. By the way, most of the inhabitants of the game world are nameless and the same, unique characters – the cat cried.
And whose chest is brothers?
"Crying on the atmosphere" – So could be called a review of Forsaken Gods. The surrounding reality looks very dull due to the all-consuming emptiness. The set of monsters practically did not change, only the appearance of some species corrected. But even this is not scary, only let them be at least a little more! However, like friendly-neutral NPCs. It seems that most of the game world has died out or flew to the warm lands. You can go through a half -ofcontinent, and do not meet a single monster, stumbled along the road only on empty parking lots – miserable traces of the original Gothic 3, not erased by inattentive developers.
But the chests in the surrounding space are represented in abundance. They stand not only in houses, but also on the streets, fields, meadows, in forest more often. You should not even find out who left them there and why. You can take things from these storage facilities as impunity as to drag from under the nose of the owners. The stupid inhabitants of myrtans will not scream "Hold the thief!", They will not call the guard. Not even shudder.
Staff of the character, patience of the buyer
The combat system is supplemented by innovation. Enemies now also have endurance. When this parameter for the enemy falls, the hero’s chances grow. True, he himself should not get tired: with zero endurance, the character can neither fight nor run.
Among many ordinary quests sometimes interesting come across. But rarely. Some tasks are given only for the hero to refuse them: for example, the murder of a competitor cows, to whom an envious shepherd tends us, will only lead to negative consequences. Dialogs, alas, do not delight. The choice of replicas is provided to the player in a very formal way: only the order of follow by the phrases pronounced by the character depends on him, but not the result of the conversation in any way.
As for graphics, interface, geography – all this has remained unchanged since Gothic 3. Unfortunately, because a lot should be corrected. Bugs are presented in quantities. Passing through the rocks, sharp "Brakes" in a wooded area, a wild inertia of control that does not allow quick movements – this is only part of the list.
Gothic 3: Forsaken Gods causes, first of all, sadness and bewilderment. Why did we show such a raw game? Really Jowood There was not enough negative experience when releasing Gothic 3? There is no one to answer these questions. One can only hope that in the case of a fourth part, publishers will show more sanity.
Pros: The original world of Gothic.
Cons: many bugs;minimum changes;the collapse of the atmosphere;Stupid AI.