No one thought about the presence of elements until the anti-element appeared. Darkness (MIRK) is the essence of chaos, a condensed form of its form, which unpredictably changes everything that touches. The true anti -existence of all that turns matter into antimatter, life into death, the source of light into a black hole. No one https://visionsecurity.com.au/pag/?iwild-casino-real-money-play-experience.html knows why darkness appeared in the galaxy only now, but it is known that this essence is more ancient than the cosmos itself. When a big explosion had not yet occurred, and matter was a singularity, it was surrounded. And now he gradually captures the galaxy, turning one system after another into a chaos unsuitable for any life. You are one of the guards, people changed by contact with the darkness. And your task is to fight him while it is possible.
What is the plot, a? The idea, perhaps, calmly overtakes the attempts of many famous screenwriters, not only in games, but also in cinema. Monochrome gamut of videos between missions, well -chosen voices in voice acting, diaries and recordings of the protagonist, telling about a lot and creating a considerable fraction of the atmosphere if you spend a couple of minutes on their reading. This is a world where hope for a bright future is already completely absent, but there is hope to stretch ten more, one hundred, thousand years. Until complete destruction.
The epic picture, however, is pretty spoiled by unfriendly Alien, that is, other reasonable races. True, they do not climb into a fight, but when your instructor at the training base openly declares that he is very disappointed with the successful completion of classes (during which you could really kill you) – this is a little bustard. And after transferring to a combat cruiser, another character awaits you, also expressed extremely disapproving about the very fact of your existence. What’s happened? Where the vaunted unity of the spirit is in the face of great danger? Interracial relations resemble a sluggish bite from the universe rather X3, than something else. But, oddly enough, this does not destroy the atmosphere at all. Grinkled on us? They will be unpleasantly surprised by the successes of the pilot-novice. The more pleasure from the process.
"Guards" – The typical Cosmosim. The gameplay, compared with similar projects, is implemented here about three plus, or four with a minus. Equipment of the fighter in the hangar is made much worse than many similar projects, but better than in the same Frelancer. Although, the distribution of equipment according to the schematic image of the case would look much more clear than the choice from dropping lists. And there are clearly not enough statistics in the Angara mode. But there is always the opportunity to wave your hand, get out of the garage to your personal account and read notes, database or do something else. Communication, however, is implemented unilaterally and in the form of orders – from the authorities to you, go along the ship and chat will not work.
Having flew out of the hangar (exclusively for a mission, there are no freedom of flights here), we find ourselves in beautifully painted space and at the helm of a very familiar structure. W and S – engine control, a and d – rotation around its axis, the rest is made by a mouse and a couple of buttons. The main innovation for acquaintances with the first part is the ship temperature control panel and related modes. Cooling the systems to a certain value, we enter "Shadow mode", in which enemies practically do not see us. But shooting in is effective except for disorientation of the enemy, one shot of guns in a second or two picture of the battle practically does not change. But if you raise the temperature using active shooting or artificial methods, the fighter goes into "Berserker mode", The power of the shots increases, but the shields go into the reboot. A disposable thing, after which the player remains alone with zero armor and a low margin of body strength.
And at whom, we still shoot? Darkness for the role of targets for guns and missiles is not particularly suitable, but its ranging. Starting with amorphous meteorites, and ending with distorted reasonable. The guards themselves, having fallen under the influence, managed to maintain free will, but many others were not lucky. This is not Dead Space, of course, but you have a lot of unpleasant discoveries. The telepathic abilities of the guards gave freedom for such statements: "I feel the mind of the pilot, he suffers from the impossibility of dying".
The plot here is a keyword. The engine suffers from some thoughtfulness, which is weakly combined with the definition "simulator". The graphics, sometimes too dark, forcing to twist the parameter "gamma". Aesthetic pleasures, such as going out into outer space or automatic turrets in the rear hemisphere, were also not brought. So we read, watch briefings, listen to partners and bosses. You will not have such a dive into the atmosphere of a dying universe for a long time.
The game is unlikely to appeal to the hardcore fans of cosmosims who are accustomed to control everything that happens on board. Here the ship gets rid of overheating by holding one key, right during shooting. It will also be difficult for fans of Frelancer-like games, since there is simply no easy repair right in battle and the insane lightness of maneuvering, and freedom was not foreseen. So "Chronicle Tarr" – Mostly for fans of heavy storylines with interspersed action. Unfortunately, there are practically no alternatives in the genre of space simulators.
Pros: deep immersion in the atmosphere of the game;Beautiful cosmos.
Cons: Small deficiencies;Glue control.