Do you remember Master of Orion? Stars, planets. Colonies, various races, friendly and hostile. Spying, trade and space battles, in the end. Did you ever want to stand behind each of the rivals "Iron blank", A real player? Try to collect a full-fledged party in MOO2, especially now.
Your wishes have been heard and took note. Company Vulcando Games Very soon – February 13, 2009 – will provide everyone with the opportunity to become the ruler of the whole star race in MMOG Celetania, online space strategy. Almost a classic of the genre: we get the planet at the disposal, rebuild it to our liking, we expand the territory. Sooner or later you will have to face opponents, and all of them, imagine, will be living players. It sounds tempting.
What exactly is waiting for players in Celetania? Two biological species and, accordingly, two fractions: Grogg and S.E.C.C.T.S. It’s a pity, but there is no opportunity to create subordinates to their liking. But the technique of each race has been worked out in sufficient detail, and the balance, I want to believe, will be close to ideal, otherwise the total galactic domination of representatives of one of the factions cannot be avoided.
It is possible to construct ships yourself using hulls, weapons and subsystems. There is nothing new here, but "chip" extremely pleasant and allowing to unfold, both tactical and strategic genius. Having the weapon of the trade fleet, or send several heavy ships with it, and in service "merchants" Save? Complex choice: several heavy missile carriers or a dozen frigates with auto -bundles? The enemy uses energy weapons, so you should strengthen the shields and weaken the armor. But will he in this case go to the non -energy type? Perhaps his fleet, specially designed for this, is already hidden on the nearest planet. You can expect anything.
Celetania is very good for the science strategy of the schedule. But it is for the strategy. Eve Online and X3 look much better, so those fans of space who are important primarily beauty should turn to these games.
Judging by a few affordable screenshots, management looks quite bulky. How easy it will be to master it – it is not clear. The most mysterious part is still space battles, both in terms of management and other aspects. The developers do not give a definite answer whether the battlefield will be available for all players, or only for the initially joined battle. The first option gives much more strategic capabilities, but complicates the coordination of actions.
The same applies to the control of the empire. If the means of automatic management are not introduced, for example, with the possibility of indicating the general direction (science, military affairs, economics), then the game will require the constant presence of players online, which will scare away a lot. By assurances Vulcando, The empire will not be "freeze" during the absence of the owner, and this can be both an advantage and a disadvantage. Not too nice, returning to the game after offline, to find that half of the occupied territory has been taken away from you during this time. This now often happens in browser online strategies. And if the player seriously annoyed someone, then during the night several offended opponents can completely save the virtual universe from its existence. How it is planned to solve this problem is still unknown.
For those who prefer a peaceful way, mutually beneficial trade will be available, and expansion will not require an armed conflict. It is likely that situations such as buying a planet or an entire system by one player from another are.
I especially want to note the support of Linux OS. Thanks to this, the game will attract many fans using Linux for one reason or another, and as a result of access to a significant part of the new projects.
Real diplomacy, a huge world with thousands of rivals, a very good appearance is what https://cusmai.com/image/pgs/una-recensione-dettagliata-di-betriot-casino-pro-e-contro.html Celetania looks like at the moment. After the release, which is not long left, it will be possible to evaluate the result of a sufficiently long work of the developers. In the meantime, the chances of success can be evaluated as average, mainly due to the small number of representatives of this genre.