教证法光 ! Without a column Worldshift: Review

Worldshift: Review

It turns out that in Bulgaria there is also a gamestroy…

It turns out that in Bulgaria there is also a gamestroy – still very green, but very ambitious. In the forefront of the development composition of the resort country, employees of an uncomplicated baptized studio are included Black Sea Studios. You can interpret the company’s name in different ways. On the one hand, the main property of the former social vessel was based on its basis, on the other – the love of developers for rest on sandy beaches. And, judging by the debut adult title of the Black Sea Gagodelov, the second option is much closer to the truth than the first – it is likely that most of the time allotted to create a fantastic really -time WorldShift strategy, the Bulgarians spent on relaxing near the sun coast, putting everything on the ranges.Key development processes.

However, not the entire composition of the studio lazily drank cocktails and warmed his stomachs under the scorching rays of the heavenly luminary – in the stuffy office from dawn to dawn, programmers responsible for the game engine worked, since the juicy picture is the best that is in "Worldshift: Apocalypse tomorrow" (You can give gratitude for the localization "Akelle").

In the world of games, bright colors and giant objects prevail. Although it couldn’t be otherwise: local scriptwriters are 100% confident in the inevitability of the apocalypse on Earth, which happened at the sunset of the 21st century. A few months before the Day of Judgment, the astronomers saw a giant asteroid rushing at all pairs towards our planet. After short research, scientists came to a disappointing conclusion – it would not be possible to avoid a collision with a heavenly body. But, unlike the heroes of the Hollywood blockbuster "Armageddon", The governments of democratic countries did not gather a special team, in order to land it on the space cobblestone, with melancholy prepared for a crushing strike. However, the asteroid landed on the ground quite accurately, only a little hovering the trees somewhere in the eastern corner of Siberia. Unfortunately, this fact did not add joy to earthlings – a huge stone began to radiate an unusual energy field, later nicknamed the people "Plague". The effect that it had on living organisms caused various mutations in them, turning into bloodthirsty monsters. Ultimately, the destructive field covered the entire planet, infecting the vast majority of people. The human appearance was preserved only by the inhabitants of the megacities who have become a kind of autonomous fortresses. It is not sacred that in such conditions between "Old" And "new" The inhabitants of the Earth broke out a fierce military conflict – both of them wanted to cut at the root of all the homespimes of all the non -incurred on them: the townspeople relied on modern technologies and combat power, while "savages" relied on gross power and magical abilities that appear after infection "plague". So they would beat each other, until the third party suddenly appeared on the front line – the ancient race of aliens, having their own species on a blue planet. Here, taking this opportunity, Black Sea Studios Passes the fiery hello commander & Conquer 3: Tiberium Wars and a hundred or two strategies about humanoid intervention.

An atmosphere of a truly global conflict, alas, is not felt. Probably, the guilt selected for the battles of the location, all to the unified in natural areas.
Why it was impossible to transfer part of the battles to technological landscapes is strongly incomprehensible. And the coloring of units is more like a fantasy palette.

Building your own bases, in the classical sense, WorldShift prohibits. We have to be content with one tower that erects various numbers into the air, symbolizing the number of wealth produced. With such a simplified microenjment, the developers had to pay maximum attention of the tactical component. Should, but not obliged. Therefore, do not be surprised at the weak AI and clumsy implementation of the default algorithm "Stone-tin-paper". Such a state of affairs leads to the fact that literally every unit has to personally explain the strategy of behavior in the battle. You can, of course, put everything on its own, trusting in artificial intelligence, but in this case, a real bacchanalia will happen on a military field, and la swordsmen shred to pieces of archers shooting at point blank range.

The structure of two dozen missions is simple to disgrace. The hero, with a group of soldiers, moves in level – from one control point to another. The essence of checkpoints is truly console and consists in the possibility of preserving. The closer to the final, the greater the distance between the places for the sves. The commanders of the troops are divided into two types: plot and officers. The key difference between them is one: the plot general is obliged to survive until the end of the task – otherwise you will have to reboot – in connection with which the avatars must be protected and cherished in every way. It is also not worth letting ordinary officers into the consumption of ordinary officers – a single advanced fighter is able to mowing a dozen enemy warriors. Throughout the campaign, the heroes add in skills and stretch the strip "Lifebara" along with ordinary infantrymen. RPG-apgraides are made due to points issued for victory in battles and special crystals.

Multiplayer, according to the authors, was supposed to be the main entertainment in WorldShift and the reason for justifying a weak single. The good undertaking restored the balance, which is simply to hell here. To creations Blizzard Black Sea Oh, how far. Different modes of the game do not save the situations – from a simple defmatcha to a curious cooperative. The latter really came out quite decent – you can master individual levels only thanks to the coordinated actions of all participants.

WorldShift is a great example of how you should not do modern RTS. Standing the strategic genre in the stagnation, the Bulgarian duckling could also become some kind of swan, but the https://www.lagodigarda.com/booking/pages/betonred-casino-review-bonuses-games-and-player-experience.html presence of such mastodons as World in Conflict and Warhammer 40k: Dawn of War completely exclude this possibility.

Pros: Cute graphics.
Cons: Private, banal gameplay – both in solitary and network modes;Wooding balance.

作者: yuan

世出世间思维遍,不念弥陀更念谁?

发表回复

返回顶部